Additionally, her native Atk/Res Rein inflicts -4 Atk/Res on enemies within 2 spaces, helping both Eitri and her allies deal more damage (if they target Resistance) and take less damage. With these effects, she can often survive at least one initiation if her HP is ≤ 50% after combat, she can enable allies with Wings of Mercy to warp to spaces adjacent to her, triggering surprise KOs or refreshes. Sturdy Impact is a fantastic A Slot for Eitri that bolsters her damage output and survivability by granting +6 Attack, +10 Defense, and follow-up prevention on initiation.Rally and Positional Assists can make these easier to execute, though as noted previously, the AI’s tendency to retreat can also make Eitri’s Assist usage a wasted action. On the other hand, her【Canto (2)】can potentially enable Wings of Mercy and Orders effect strategies in which Eitri’s allies warp to spaces adjacent to her to continue the offensive against the enemy Raiding Party. Note that the AI tends to retreat with this movement if possible with this in mind, having Eitri be Assistless is a strong choice so she does not use an Assist on an ally, then retreat. Grim Brokkr also allows Eitri to move 2 spaces after initiating combat, using an Assist Skill, or breaking a structure for the first time in a turn.If she finds herself struggling to KO and/or survive, she can fall back on Divine Recreation, which reduces damage taken from the enemy’s first attack by 30% and converts that reduced damage into bonus damage on Eitri’s next attack during the same combat. Inflicting -6 Atk/Res and granting Eitri a guaranteed follow-up attack on initiation, Grim Brokkr enables Eitri to 2HKO many Blue and Green threats while surviving their counterattacks.Eitri’s fantastic damage output and solid bulk via Grim Brokkr and Divine Recreation lend themselves well to an Aether Raids Defense nuking set.Sacred Seal: Atk/Def Solo / Blade Session / Atk/Def Push / Atk/Res Solo It also has supportive capabilities, as inflicting -4 Atk/Res on enemies that her allies plan on attacking can swing the combat in their favor.Īssist: Assistless / Rally Assist / Positional Assist Atk/Res Rein inflicts -4 Atk/Res on enemies within 2 spaces, further heightening Eitri’s damage and survivability.Alternatively, because Eitri’s Flier status makes her weak to Flier-effective weaponry, she can use Iote’s Shield to patch this weakness.Which one is chosen depends on whether players prefer Eitri to focus on mixed bulk or magical bulk, both of which are more than viable options. For her Sacred Seal, players can stack Atk/Res Solo to gain +13 Atk/Res during combat, or choose Atk/Def Solo to gain +13 Attack, +6 Defense, and +7 Resistance during combat.Her native Atk/Res Solo 4 is a great fit for this, granting +7 Atk/Res during combat if she is not adjacent to an ally. Both Eitri’s A Slot and Sacred Seal are dedicated to simply increasing her Attack, Defense, and Resistance to maximize damage and bulk.Note that with Glimmer’s 2 cooldown, if no Guard effect is active and the enemy counterattacks, Eitri can activate it on her follow-up attack. As such, she prefers Glimmer and Iceberg/Bonfire, with the former increasing her damage by 50% on activation and the latter increasing her damage by 50% of her Resistance/Defense respectively on activation. Because Grim Brokkr decreases the enemy’s Resistance by 6 during combat, Eitri receives diminishing returns from Resistance-ignoring Specials such as Moonbow and Luna.Similarly to the guaranteed follow-up attack and -6 Atk/Res infliction on the enemy from Grim Brokkr, this can easily be dual phase as well, further increasing Eitri’s damage and survivability. If the enemy’s HP is ≥ 50% at the start of combat, Divine Recreation inflicts -4 to all stats on the enemy during combat, reduces damage Eitri takes from the enemy’s first attack by 30%, and boosts the damage of Eitri’s next attack in the same combat by damage reduced.Because she only needs to achieve either condition, Eitri can easily have a guaranteed follow-up attack-in addition to increased bulk and damage output-on both phases. If Eitri initiates combat or is not adjacent to an ally, Grim Brokkr inflicts -6 Atk/Res on the enemy during combat and allows Eitri to make a guaranteed follow-up attack. ![]() This makes her an effective hit-and-run Player Phase unit. ![]() During turns 1-4, Grim Brokkr’s【Canto (2)】is enabled, granting Eitri 2 movement after initiating combat, using an Assist Skill, or breaking a structure for the first time in a turn. ![]()
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